Prime Theory

Particle Simulation icon



Particle Simulation


This utility simulates the interactions of electrically charged particles and the gluonic field emergence, taking into account the granularity of space and its special mechanics.

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7.0 (February 2016)

1,135 Kb


Any Windows version



     Minimum system requirements:

  • Display resolution 1366 x 1024

  • Intel I3 @ 2GHz processor or equivalent

  • 256 Mb memory

  • 10 Mb disk space



    This application simulates the elementary particle's behavior in the granular fluid of the surrounding space, as described by the Prime Theory of physics. It shows a positron (or electron, meson, proton) in section, which is placed inside a two-dimensional box (enclosing a geometrical space of 10 x 10 units) and the granular fluxes flowing in random directions. The interactions between granules and charged particles are similar in either cases, elementary or composite ones (all quarks have electric charge), and they all are being shown from the particle's local frame of reference, in a continuous process.

     In both electron and positron situations, there can be seen the interactions between a uniform, directional flux and the elementary particle. Essentially, all the flux's granules are reflected on the surface of the particle, almost following the well known reflection laws. Why almost? Looking at the theory's hypotheses and postulates, we see that the granular reflection mechanism is a little bit different compared to that of optics or classical mechanics, due to some special characteristics of the granular motion.

   In composite particle cases, the evolution of the granular distribution will lead to a big concentration of fluxes in the central region that the component particles (quarks) are maintaining. Within a few minutes after Start, the most of the granules comes into this region and they are successively reflected on the particle's surfaces, cannot escaping from there. Finally, there will be a single, super-dense flux captive in that region. If seen from the Standard Model's perspective, all this becomes in fact the visual description of the gluonic field emergence. It holds the particles in formation, its repulsive force being balanced by the attractive ones, exerted by the "gravitational" shadowing and electromagnetic fields. However, the dynamics of a real particle is more complex; only a few of its motion rules were implemented in this simple model. Nevertheless, we do not have to forget about the relativistic effects, as the whole particle is actually moving and spinning same time at a very high speed. This makes the gluonic field to be "mobile", "elastic" and "flexible" same time, shifting its shape to be in synchronicity with the particle's global movement, and keeping this way the quarks bonded together in a stable structure.

Proton simulation

Section through a proton and its gluonic field. See the field of a meson



  • The granule diameter can be set between 0.005 and 0.05 units. The default value is 0.01 units.

  • A step of the granule movement is allowed to be from half of the diameter down to one tenth of it. The default value is 0.001 units (diameter/10).

  • Flux means the number of granules constituting the directional flux (yellow), range 0..1,000 in multiples of 100 (default is 500).

  • Free means the number of the free granules, 1,000..50,000 (default 20,000). This value plus the flux's number may not overcome 50,000 - which is the maximum number of granules this application can work with. Notice that due to this constant value, the granular density in the outer areas will diminish in time, unlike in the real space - where the density is continuously readjusted to the local mean value.



    First versions of this application were entirely designed to simulate the granular collisions between local fluxes and a dense structure made up of rotating granules, inside 2D frameworks. All of our tests have shown that the structure tends to act as a whole when an appropriate value of the granular density is set. The internal granules seem to aggregate in several clusters, which are then continuing the global rotation; the normal change in shape was also noticed, demonstrating the tendency of the particle to rotate in the third dimension. But a 3D environment would require a huge number of granules, making impossible the simulation at the usual processor speeds. So, we have temporarily quit this kind of tests, focusing more on the particle's field emulation.

   Once the program is launched and the type of particles was selected and the diameter was set, the spatial "box" can be simply initialized by pressing Reset button. The chosen particle is shown in center of the box, having a blue color if it is negatively charged and being red otherwise. The curvature of the particle's outline is presumed to be perfect circular, and the small radius and the big width of the chords are only used for graphical purposes, to enhance the view and to speed up the reflection process.

    When the Start button is pressed, the granular collisions with the currently selected particle start to happen. Each granule will make a 'step' on its arbitrary, but linear trajectory; if the particle's surface is bumped, the granule changes trajectory due to the reflection processes; if not, it continues to move linearly. This cycle is repeated indefinitely until the Stop button is hit or the Shot button is used to save the current box configuration. The number of cycles and collisions are displayed in the left-side fields, along with the average speed this process currently has. In case of the composite particles, you have to wait a while (about 2 or 3 minutes) until the granular flux concentrates significantly; the elapsed time is displayed (minutes : seconds) in the left-bottom field.

   Due to the relative low number of granules and due to the difficulty in implementing the entire granular kinematics, the electric and gravitational fields cannot be reproduced in this simulation; a much higher optimization in the coding algorithms and several multi-core threads will allow these fields to be added in the future, along with the particle's global motion.



   This software model does not prove the Prime Theory. It only proves that its principles and postulates related to the elementary particles and the unification of all known fields into a unique granular motion can be possible. All the mathematical approximations and formulas that were used in this simulation may correctly emulate the real interactions at quantum scale and beyond. But a complete 3D simulation of the sub-quantum world's granular mechanics, which might really demonstrate the theory, seems to require much more computer power and resources.


Particle Simulation icon


Windraw is a software utility that can plot regular or parametric functions, in Cartesian or polar coordinate systems, being capable to evaluate the roots, minimum and maximum points as well as the first derivative and the integral value of regular functions. Click on picture for more details about this very useful graphing utility.

Here are those three functions (from the theory's Appendix 2) that are used to plot the inter-quark interaction; you can save the files to your local disc and then open the Windraw application to have them displayed as graphs on your computer screen.

WinDraw utility

Download (v 1.0, 1.2Mb)